Module: Computer Graphics
|Computer Graphics||Lecture||2||Summer Semester|
|Computer Graphics||Recitation Section (small)||2||Summer Semester|
Prof. Tobias Knopp
Recommended Previous Knowledge:
Students are expected to have a solid knowledge of object-oriented programming as well as of linear algebra and geometry.
Students have acquired a theoretical basis in computer graphics and have a clear understanding of the process of computer animation.
Students have acquired
- solid skills in modelling and shading,
- solid skills in computer animation techniques, and
- a thorough command of Maya, a first-class animation system.
Students are trained in communicating abstract ideas and are familiar with planning and conducting projects within a small team.
Students are able to direct complex computer animation projects.
ECTS-Credit Points Module:
Workload in Hours:
Independent Study Time: 124, Study Time in Lecture: 56
Course: Computer Graphics
Computer graphics and animation are leading to an unprecedented visual revolution. The course deals with its technological foundations:
- Object-oriented Computer Graphics
- Projections and Transformations
- Polygonal and Parametric Modelling
- Illuminating, Shading, Rendering
- Computer Animation Techniques
- Kinematics and Dynamics Effects
Students will be be working on a series of mini-projects which will eventually evolve into a final project. Learning computer graphics and animation resembles learning a musical instrument. Therefore, doing your projects well and in time is essential for performing well on this course.